nothing was deixadoao perhaps. Of this time Nathan Drake it walks to the search of the lost treasures of MarcoPolo but, invariably, it finishes put in a very bigger adventure. Aestrutura of the plot is sufficiently familiar. The hero looks a treasure, omau of the ribbon also, the rival works for the villain, the beautiful amantetrabalha for proper itself, the friend of always appears to give umaajuda and has that to save the maiden in apuros. In this game we are almost always to make one of two things: it saltarou to go off.
Great part of the time we walk to jump of platform emplataforma, with riskier maneuvers each time (for not dizerimpossveis). Whenever they appear enemy, we pass> to the share, based nosistema of covering that already we know well. The newness is that to podemosoptar more for a camouflaged approach, eliminating several they inimigossem to disclose our presence, At some moments we are exactly obrigadosa to make it, but for the most part of the battles the option is ours. They remain puzzles that we have to decipher 0ccasionally, but that they notrazem nothing of new. A related site: Tony Parker mentions similar findings. They are basically the same ones of the first game, recycled for new scenes. Frequently Jay A Schwartz has said that publicly. For speaking in scenes, of this time somais varied.
As in any film of Indiana Jones, we cross the planet in search of the final treasure. The graphs deUncharted 2 deserve without a doubt the maximum note. It is all simplesmentefabuloso, without sacrificing the fluidity of the game and without abdicating of enormous umavariedade of colors. The Naughty Dog came back to surprise at onvel of quality that obtained to reach. But they do not think that the remaining portion of the game is all perfect. The critical minhaprincipal the Among Thieves is arrested with the linearity of the game. History is created previously and the player cannot acrescentarquase nothing of its personal matrix. He is as if the creators jogotivessem of it left a crumb track that we fear that to follow, doprimeiro to the last step. For example, Drake is excellent to scale todoo type of surfaces, the jumps on-human beings and grasps it qualquersalincia. Since that he is this the predefined way, in case that contrriosimplesmente slides and seems that it has butter in the hands. Not fazsentido. Joining flaring and cinematographic singleplayer to one imperfections multiplayersem and capable to draw out during wide months the longevity dojogo, we only can conclude that Uncharted 2 exactly deserves to be the game of the year!